![]() While the setting and story of Geneforge Mutagen are mostly the same as the original, the gameplay has been completely re-designed from the ground up. There are new spells, such as Essence Shield and Airshock, new equipment like the Spary Baton and Purifying Blade, and new content found in old zones of the game. Unlike the original games, creations no longer need to be shaped with additional intelligence in order to be controlled directly by the player - that is now automatic. However, creations now have a chance to flee or attack their creator when damaged, based on their Control Level. A creation's control level can be improved by increasing your shaping skills. Control level worsens when the Shaper has a large number of creations or shapes a creation with a higher level than them.Ĭreations no longer have their own experience levels and do not drain XP from the Shaper. Now their level is automatically calculated based on the Shaper's shaping skills, and ranks in that creation's shaping ability. When a Shaper improves their skills, their creations will automatically adjust to their new level. ![]() Shapers can now invest Essence into their creations to unlock new active and passive abilities for them. Then at the top of the Map is a list of urls. For example, a Cryoa can unlock a Leap attack that dazes opponents as well as a frost aura that automatically damages enemies near it each turn. I found it by clicking the Harehunter's Annotated Maps for AVernum 5 link which is right below the Strategy Central link for Avernum 5 at the top of the 2nd set of avernum games forum thread list. This is the first time in the series that creations can have actions available other than attacking, adding a new strategic level to the series.Ĥ new zones have been added to Sucia Island, each of which are part of a new expansive questline that delves into the history of an ambitious group of serviles.
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